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Weapons (Attack)

Weapon (Attack) Types



1. Standard Weapon: Targets and attacks a single enemy unit. This is the most basic and commonly used weapon type.

2. Charge Weapon: Deals damage over a wide area at once.
*For charge weapons, see “Weapons (Attack)” – “Charge Weapon”.

3. Ram: Attacks by ramming your unit directly into the opponent. This may also shift the enemy's position. Be careful—Ram attacks are especially vulnerable to counterattacks and intercepts, taking increased damage.



Some weapons can be used in two ways: Attack & Counter or Attack & Intercept.

1. For Attack (ATK): Use when initiating combat.

2. For Counter (CNT): Use to immediately retaliate against an opponent's attack.

3. For Intercept (ICT): Use to intercept an opponent's attack and reduce damage taken.



1. Optical: Beams, lasers, etc., often highly accurate. Firepower may decrease depending on the target's location. Cannot be intercepted by the opponent.

2. Mechanical: Missiles and ramming attacks by mechs, often high in power. Accuracy may decrease depending on the target's location.



3. Organic: Attacks that strike the enemy directly with a Bydo organism. Organic ramming attacks may drain the enemy's fuel.

4. Flame: Attacks using high-temperature flames, dealing high damage against organic and ice types.

5. Particle: Many charge weapons, such as wave cannons and positron cannons.

*For charge weapons, see “Weapons (Attack)” – “Charge Weapon”.



1. Linear: Attacks that travel straight toward the target, such as linear lasers, missiles, or ramming attacks. They cannot reach targets behind walls or obstacles.

2. Guided/Vector: Attacks whose trajectory shifts mid-flight, such as homing missiles or reflex lasers. They can reach targets behind walls.

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