R-TYPE TACTICS I・II COSMOS Web Manual
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Game Basics
Story: R-Type Tactics Story: R-Type Tactics II Story: R-Type Tactics Cosmos Control Guide How to Play Mission Flow Mission Objectives and Victory / Defeat Conditions Adjutant
Unit Characteristics and Information
Unit Types Roster Unit Development Unit Resupply / Repair
Unit Command
Move / Wait Attack Resupply / Repair Attach / Detach Carry / Dock Desynch / Resynch Decoy / Detonate Decoy Occupy / Liberate Haul / Deploy / Build Transform / Mimic Jamming Boost / Slow Disguise / Dismantle Desynch Sonar Gel / Detonate Gel
Unit Data
HP / Unit Count Fuel Charge Radar Speed Evasion Skill Level Weapons Abilities / Carry
Weapons (Attack)
Weapon (Attack) Types Weapon Range Counter and Intercept Ammo and Resupply Charge Weapon Desynch Shot Captrap
Terrain / Facility
Space / Interference Obstacle Base Facility Water Surface / Underwater / Flow Black Hole
Glossary
Subspace Intermission Etherium Flagship Intercept (ICT) Resources Self-Repair Range Solonium Turn Charge Weapon Decoy Spoils Bydogen Wave Cannon Counter (CNT) Force Hex Unit ZOC
FAQ
Why did I receive damage from a friendly unit? Why did my charge get reset? How do I get rid of windows in the way? How do I progress? Why can't I develop units? What are the Bydo?
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Thank you for playing R-Type Tactics I・II Cosmos.
This website serves as the game manual for this title.

Game Basics

Story: R-Type Tactics
Story: R-Type Tactics II
Story: R-Type Tactics Cosmos
Control Guide
How to Play
Mission Flow
Mission Objectives and Victory / Defeat Conditions
Adjutant

Unit Characteristics and Information

Unit Types
Roster
Unit Development
Unit Resupply / Repair

Unit Command

Move / Wait
Attack
Resupply / Repair
Attach / Detach
Carry / Dock
Desynch / Resynch
Decoy / Detonate Decoy
Occupy / Liberate
Haul / Deploy / Build
Transform / Mimic
Jamming
Boost / Slow
Disguise / Dismantle
Desynch Sonar
Gel / Detonate Gel

Unit Data

HP / Unit Count
Fuel
Charge
Radar
Speed
Evasion
Skill Level
Weapons
Abilities / Carry

Weapons (Attack)

Weapon (Attack) Types
Weapon Range
Counter and Intercept
Ammo and Resupply
Charge Weapon
Desynch Shot
Captrap

Terrain / Facility

Space / Interference
Obstacle
Base Facility
Water Surface / Underwater / Flow
Black Hole

Glossary

Subspace
Intermission
Etherium
Flagship
Intercept (ICT)
Resources
Self-Repair
Range
Solonium
Turn
Charge Weapon
Decoy
Spoils
Bydogen
Wave Cannon
Counter (CNT)
Force
Hex
Unit
ZOC

FAQ

Why did I receive damage from a friendly unit?
Why did my charge get reset?
How do I get rid of windows in the way?
How do I progress?
Why can't I develop units?
What are the Bydo?
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©Granzella Inc. "R-TYPE" is a trademark and/or copyright of IREM SOFTWARE ENGINEERING INC.
Game Basics
Story: R-Type Tactics Story: R-Type Tactics II Story: R-Type Tactics Cosmos Control Guide How to Play Mission Flow Mission Objectives and Victory / Defeat Conditions Adjutant
Unit Characteristics and Information
Unit Types Roster Unit Development Unit Resupply / Repair
Unit Command
Move / Wait Attack Resupply / Repair Attach / Detach Carry / Dock Desynch / Resynch Decoy / Detonate Decoy Occupy / Liberate Haul / Deploy / Build Transform / Mimic Jamming Boost / Slow Disguise / Dismantle Desynch Sonar Gel / Detonate Gel
Unit Data
HP / Unit Count Fuel Charge Radar Speed Evasion Skill Level Weapons Abilities / Carry
Weapons (Attack)
Weapon (Attack) Types Weapon Range Counter and Intercept Ammo and Resupply Charge Weapon Desynch Shot Captrap
Terrain / Facility
Space / Interference Obstacle Base Facility Water Surface / Underwater / Flow Black Hole
Glossary
Subspace Intermission Etherium Flagship Intercept (ICT) Resources Self-Repair Range Solonium Turn Charge Weapon Decoy Spoils Bydogen Wave Cannon Counter (CNT) Force Hex Unit ZOC
FAQ
Why did I receive damage from a friendly unit? Why did my charge get reset? How do I get rid of windows in the way? How do I progress? Why can't I develop units? What are the Bydo?
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